The following week I continued to finalise concepts and experiment with media in order to find other plausible design principles for the logo and character. Below feature a series of medium experiments I created using a brush and black ink. The game is based upon a series of Japan-based franchises and I wanted to take this into account in terms of design principles. I believe that if this game were to be released it would also be released in Japan due to the style of the game being very popular in Japanese media. Thus, the logo experiments take inspiration from Japanese calligraphy - poorly-loaded brushstrokes, angular designs and a mixture of thick and thin lines to comprise text were all features I experimented with in an attempt to find a consistent looking design. I then decided to try using actual Japanese text, which the second page shows.
In Japan there are two phonetic alphabets - "hiragana" and "katakana" - and a selection of Chinese characters named "kanji". Due to Inbound being a foreign word, this would be written in Katakana, "インバウンド". I attempted to emulate Japanese calligraphic styles to write this and I believe it was effective when paired with the image of the character.
Upon completing the fully inked portrait of the character's face, I believed that the contrast of a dark helmet colour plus the lighter skin tone would prove effective in future experiments and drawings and possibly the finalised colour scheme. It is also from this point that I decided to experiment with items extending from the sides of the face in order to create a more complex character design. I had not decided at this point whether or not to keep this as a design principle.
Continuing from this, I decided to do some final colour tests using the previous sketch as a base. I decided on a contrasting mix of black and red for the final piece and used water colours for another media experiment. I believed that the leftmost design is effective as the red being featured on the face of the character provides a contrast while being definitively red in colour scheme. While watercolours created a new shading effect which I could potentially utilise in my final piece, I decided that I would be using digital software to colour my final designs.



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