I believe that the progress I have made throughout my FMP has been significant to me in a number of ways relating to not only design, but marketing within the video game industry. Through my research I have discovered ways in which designers can create successful concepts that are central to a project and ways in which these are perceived by the public. I have strived to create designs and concepts which could be plausibly marketed to real-world consumers and I believe that with further time for development I could produce a worthwhile project which could be backed by an audience which spans several demographics.
I have reached several goals that I set for myself with this project. I began working with the intention of developing a number of skills in design; many of these were character-based. These included creating a successful design which has a unique number of recognisable features; developing my skills in traditional media, such as drawing; and producing digital work for the final piece which maintains consistent themes.
I believe that I could improve on my consistency within drawing a figure multiple times. I did not have the time to expand on my figure drawing skills within the project, but if I were to develop this further or engage in a project of similar density in the future I will be sure to improve in all areas of figure drawing if I am hoping to focus on character design. While I believe the final design was mostly successful in portraying a consistent set of features, I struggled to produce many separate drawings and graphics of him which is something which would be necessary for a full video game project.
I was hoping to be able to create an instruction booklet in addition to another item for the final piece but ultimately decided that it was less graphically significant and that I would rather work on commercial skills such as advertising and box art covers. These are the most iconic aspects to a game as they are the primary items that would attract their audience; next time I will consider these aspects of marketing before engaging in a project.
While I believe that experimentation is key to finding the most appropriate ideas and the most effective designs, I believe that I could have benefited from deciding earlier on on a set design and creating more finalised images and layout trials which feature it. I produced many logo and character variations which were all useful and significant in my development and they helped me to refine my idea of what the character consisted of, but in the future I will attempt to manage my time more effectively in order to result in more complete assets within the project.
The research I conducted regarding this project was useful for me upon analysing particular aspects of visual game designs. I enjoyed analysing sprites in more depth and understanding how sprite artists created depth of field within gameplay. I have realised that I believe pixel art and sprites to be an effective mode of communication within video games and I aspire to develop my skills in this area as well; this is why I created a pixel-based portrait for my final piece poster which featured my main character.






























